Faster-than-light (超光速,Chōkōsoku ) (or FTL ) travel or communications involves the transportation of matter, energy or information at speeds exceeding the speed of light, through subspace. Many large ships (and a few smaller ones) are equipped with FTL drives or boosters. Ships with an FTL drive are referred to as Class-I spaceships and ships without are Class-II (these require a. This is a Random Event. Occurs in: Rock Homeworlds at a non-distress beacon. The Long-Range Scanners will say 'Possible Ship Detected'. You are immediately messaged by an imposing looking Rock war vessel, 'You're the ship off to 'save the Federation,' aren't you? And you expect to survive with that hunk of junk?' 'We're going to save them or die trying.' 'The latter being more likely. FTL: Faster Than Light. FTL: Faster Than Light. Overview System Requirements. PC Capabilities. Variable Refresh Rate. In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge. FTL:Faster than Light Advanced GOG 1.6.12 +12 / Steam 1.6.13 +12 Post by gideon25 » Sat Feb 01, 2020 4:13 am This is for the GOG version but it uses all AOB's so perhaps it will also work for steam.
Strategies |
Cheats |
- 1Mods
- 7Exploits
Mods[edit]
Disable Rebel Fleet Pursuit[edit]
This mod removes the rebel fleet pursuit, allowing you to take your time travelling through each sector visiting each warp point. Makes the game significantly easier but still offers some challenge.
The mod can be found here and it's updated to the latest version of the game. No it's not. Stranded in time download for mac.
Memory Editing[edit]
Warning: Crashes can occur if the wrong Addresses are modified! Make sure you're modifying the right address or else you carry a very high chance of crashing the game.
Using Cheat Engine:
- Use at your own risk - can install bloatware & mess with your personal settings unless you uncheck the 'install yahoo search suite' box in the installer!
- Download & install Cheat Engine: http://www.cheatengine.org/ - it will ask you whether or not you want to install a bunch of crappy bloatware like chromium and Avast.
- Start a new game of FTL, and run Cheat Engine
- Click the image of the computer on the upper left.
- Locate FTLGame.exe in the list, select it, and press ' Open'
- In the box labelled 'Value:' enter the value of what you want to change. (eg: if you have 30 scrap, type '30' into the box.) Click 'First Scan' (Note: Downloading a cheat table might be useful as it isolates common variables [i.e. missiles, scrap])
- Change the Value of what you want to change. (eg: add scrap from battle or lose scrap from buying something)
- Enter the new value into the box and click 'Next Scan'
- Repeat the above step until you have 2 addresses found on the left side
- Click an address (highlighting it blue), right-click it and select 'Change the value of the selected addresses'
- Enter any number, then click OK.
- Check the game to see if the value of what you wanted to change changed
- If it has, double-click the highlighted address, it will be moved to the bottom of the window
- If it hasn't, double-click the address that isn't highlighted, it will be moved to the bottom of the window
- If you want to, right-click the address at the bottom of the window, go to 'Change Record -> Description' and set a description for the address (usually the name of what it changes)
- When you want to change the value, right-click the address at the bottom, and go to 'Change Record -> Value' and enter the desired value.
- If you want to add more recorded addresses, click 'New Scan' (above the 'Value:' box) and go back to Step 5.
Memory Editing on Mac[edit]
If you play Faster Than Light on Mac OS X, Bit Slicer is similar to Poke. Bit Slicer for Mac. Choose the 32-bit Integer type and specify that it is Unsigned. There are various ports of Cheat Engine to OS X, however.
Memory Editing on Linux[edit]
The Linux equivalent of Poke is a command-line utility called scanmem. The neat thing with scanmem is that you can run multiple instances at once, to track different values. It is as easy to use as poke.
The basics are:
- Download scanmem. apt-get install scanmem OR yum install scanmem
- Start up your game and get to the point where you are looking at your chosen ship in space. Open a command line and find the PID (process ID) of your game.
- type ps -ef | grep -i FTL and look for an executable named 'FTL'. If there are several results, try the one with the highest PID.
- Start scanmem as root (or with sudo permissions), and set the PID you want to scan. For example, if the pid is 1234, type sudo scanmem 1234
- Note: as an alternative to running as root, you can disable restrictions on process tracing with echo 0 | sudo tee /proc/sys/kernel/yama/ptrace_scope
- Type the current number that you want to track, and hit enter. It will locate all instances of that number.
- Do something to change that number in-game, then enter the new value into scanmem. Keep doing this until it pares down to 2-3 matches.
- If it very quickly returns 0 results, you are likely scanning the wrong PID, or you scanned the PID before the game was underway. Try scanning the PID again, or scan a different PID.
- With matches pared down to a few, type list to see them. They will be assigned list numbers.
- Set an entry to a different value by typing set # value. So to set entry #1 value to 1000, type set 1 1000
- You should see your value change in game. If it does not, you picked the wrong entry- set the value back to normal and try tweaking a different entry.
- Bonus: you can track a value in scanmem as it changes, by typing watch # with # being the entry number from list command.
So, the whole thing looks like:
root@d3athPC:~# ps -ef | grep -i ftl
1002 21866 21104 0 02:56 ? 00:00:00 /bin/sh -c '/home/user/Steam/SteamApps/common/FTL Faster Than Light/FTL'
1002 21867 21866 0 02:56 ? 00:00:00 /bin/bash /home/user/Steam/SteamApps/common/FTL Faster Than Light/FTL
1002 21868 21867 99 02:56 ? 00:02:26 /home/user/Steam/SteamApps/common/FTL Faster Than Light/data/amd64/bin/FTL
root 21899 21308 0 02:59 pts/1 00:00:00 grep --color=auto -i ftl
- PID 21868 is the one we want.
Max raider for mac. root@d3athPC:~# scanmem
scanmem version 0.13
Enter the pid of the process to search using the 'pid' command.
Enter 'help' for other commands.
0> pid 21868
info: maps file located at /proc/21868/maps opened.
info: 35 suitable regions found.
- Lets say our ammo is at 16. Start tracking that.
0> 16
info: 01/35 searching 0x889000 - 0x89e000......ok
info: 35/35 searching 0x7fffb4c2a000 - 0x7fffb4c73000......ok
info: we currently have 1698010 matches.
- Now we fire off a missile, leaving 15.
1698010> 15
info: we currently have 11 matches.
- Firing another..
11> 14
info: we currently have 2 matches.
2> list
[ 0] 0x1bae4f04, 14, [I64 I32 I16 I8 ]
[ 1] 0x1bc3e8c0, 14, [I64 I32 I16 I8 ]
2> set 0 100
info: setting *0x1bc3e8c0 to 64..
- Missiles will now read 100
Game Trainers on Linux[edit]
By far the best game trainer on Linux is the universal elite game trainer ugtrain as it comes withdynamic memory support by preloading libraries for memory discovery and memory hacking (using LD_PRELOAD). It takes over control ofdynamic memory objects and can modify everything inside. It uses scanmem for discovery and matches found memory addresses on the heapto recorded memory allocations. The tool comes with example configs for FOSS games like Chromium B.S.U. or Warzone 2100 with automaticadaption so that you can use them right away on your system. Also security measures like ASLR/PIE are bypassed.
All other tools like Game Conqueror, QGSpider, gamecheater, lintrainer or Tursiops are too basic and do not even work for static memory any morebecause of ASLR/PIE.
Save Game Editor[edit]
Save game editor has been created by reddit user ftlcheat. The file can be downloaded from mediafire.
Updated version: http://www.sendspace.com/file/o7o1mi
Another save game editor was created with Excel macros at mediafire.
This editor is compatible across Windows, Mac and Linux, including abilities to edit both profile(achievements/unlock) and saved files: http://www.subsetgames.com/forum/viewtopic.php?f=7&t=10959
This is another editor: https://github.com/Vhati/ftl-profile-editor
Here's another save/profile/crew/inventory editor: www.ftlgame.com/forum/viewtopic.php?f=7&t=2877(outdated as of 4/8/2014 and AE)
Exploits[edit]
Save-Scumming[edit]
It is possible to 'quick save' by saving and quitting, (alt-tabbing out is enough) and then making manual backup copies of the continue.sav
file, and restoring them when one dies. An alternative is to return to the Main Menu, which will also create a quick save.
On Linux the save is located in your home directory under ~/.local/share/FasterThanLight/On Windows it's located in C:UsersDocumentsmy gamesfasterthanlight
This would be considered cheating by some players and may spoil enjoyment of the game. It goes against the intentions of the developer's desire for the player to experience permanent death, a standard feature of many roguelike games. However, it can usefully allow you to hit the final event for the Secret Ship challenge, by replaying the final necessary sector, and it can be helpful for 'saving' a favoured ship configuration for later review.
The selection of a store is generated randomly when a system is visited. If a save is stored immediately before jumping to a system with a store in it, it is possible to load this save as many times as necessary to find an item of choice. This tactic cannot be used to affect the outcomes of event choices, which seem to be pre-determined when a sector is first visited.
Powerlevel Crew[edit]
Crew members gain skills when in combat.[1] If an enemy ship can not penetrate one's shields and can't do hull damage, you can stay in combat indefinitely (unless they jump). This allows the opportunity to train crew members to maximum skill.
- ↑http://www.reddit.com/r/ftlgame/comments/zvyng/powerleveling_crew_members
Superluminal communication is a hypothetical process in which information is sent at faster-than-light (FTL) speeds. The current scientific consensus is that faster-than-light communication is not possible, and to date it has not been achieved in any experiment.
Ftl Faster Than Light Browser
Superluminal communication is impossible[1] because, in a Lorentz-invariant theory, it could be used to transmit information into the past. This contradicts causality and leads to logical paradoxes.[2]
A number of theories and phenomena related to superluminal communication have been proposed or studied, including tachyons, quantum nonlocality, and wormholes.
Proposed mechanisms[edit]
Tachyons[edit]
Tachyonic particles are hypothetical particles that travel faster than light. These would allow superluminal communication, and for this reason are widely believed not to exist.[2] By contrast, tachyonic fields - quantum fields with imaginary mass - certainly do exist, and exhibit superluminal group velocity under some circumstances. However, such fields have luminal signal velocity and do not allow superluminal communication.[3]
Quantum nonlocality[edit]
Quantum mechanics is non-local in the sense that distant systems can be entangled. Entangled states lead to correlations in the results of otherwise random measurements, even when the measurements are made nearly simultaneously and at far distant points. The impossibility of superluminal communication led Einstein, Podolsky, and Rosen to propose that quantum mechanics must be incomplete (see EPR paradox).
However, it is now well understood that quantum entanglement does not allow any influence or information to propagate superluminally. Technically, the microscopic causality postulate of axiomatic quantum field theory implies the impossibility of superluminal communication using any phenomena whose behavior can be described by orthodox quantum field theory.[4] A special case of this is the no-communication theorem, which prevents communication using the quantum entanglement of a composite system shared between two spacelike-separated observers. Some authors have argued that using the no-communication theorem to deduce the impossibility of superluminal communication is circular, since the no-communication theorem assumes that the system is composite.[5]
Wormholes[edit]
If wormholes are possible, then ordinary subluminal methods of communication could be sent through them to achieve superluminal transmission speeds. Considering the immense energy that current theories suggest would be required to open a wormhole large enough to pass spacecraft through, it may be that only atomic-scale wormholes would be practical to build, limiting their use solely to information transmission. Some hypotheses of wormhole formation would prevent them from ever becoming 'timeholes', allowing superluminal communication without the additional complication of allowing communication with the past.[citation needed]
Fictional devices[edit]
Ftl Faster Than Light Cheats
Ultrawave and hyperwave[edit]
The terms 'ultrawave' and 'hyperwave' have been used by several authors, often interchangeably, to denote faster-than-light communications. Examples include:
- E. E. Smith used the term 'ultrawave' in his Lensman series, for waves which propagated through a sub-ether and could be used for weapons, communications, and other applications.
- In Isaac Asimov's Foundation series, 'ultrawave' and 'hyperwave' are used interchangeably to represent a superluminal communications medium. The hyperwave relay also features.
- In the Star Trek universe, subspace carries faster-than-light communication (subspace radio) and travel (warp drive).
- The Cities in Flight series by James Blish featured ultrawave communications which used the known phenomenon of phase velocity to carry information, a property which in fact is impossible. The limitations of phase velocity beyond the speed of light later led him to develop his Dirac communicator.
- Larry Niven used hyperwave in his Known Space series as the term for an FTL method of communication. Unlike the hyperdrive that moved ships at a finite FTL speed, hyperwave was essentially instantaneous.
- In Richard K. Morgan's Takeshi Kovacs novels human colonies on distant planets maintain contact with earth and each other via hyperspatial needlecast, a technology which moves information '..so close to instantaneously that scientists are still arguing about the terminology'.
The methods are not trivial. So it is best to ask maintainer Sebastian Parschauer for support.
All other tools like Game Conqueror, QGSpider, gamecheater, lintrainer or Tursiops are too basic and do not even work for static memory any morebecause of ASLR/PIE.
Save Game Editor[edit]
Save game editor has been created by reddit user ftlcheat. The file can be downloaded from mediafire.
Updated version: http://www.sendspace.com/file/o7o1mi
Another save game editor was created with Excel macros at mediafire.
This editor is compatible across Windows, Mac and Linux, including abilities to edit both profile(achievements/unlock) and saved files: http://www.subsetgames.com/forum/viewtopic.php?f=7&t=10959
This is another editor: https://github.com/Vhati/ftl-profile-editor
Here's another save/profile/crew/inventory editor: www.ftlgame.com/forum/viewtopic.php?f=7&t=2877(outdated as of 4/8/2014 and AE)
Exploits[edit]
Save-Scumming[edit]
It is possible to 'quick save' by saving and quitting, (alt-tabbing out is enough) and then making manual backup copies of the continue.sav
file, and restoring them when one dies. An alternative is to return to the Main Menu, which will also create a quick save.
On Linux the save is located in your home directory under ~/.local/share/FasterThanLight/On Windows it's located in C:UsersDocumentsmy gamesfasterthanlight
This would be considered cheating by some players and may spoil enjoyment of the game. It goes against the intentions of the developer's desire for the player to experience permanent death, a standard feature of many roguelike games. However, it can usefully allow you to hit the final event for the Secret Ship challenge, by replaying the final necessary sector, and it can be helpful for 'saving' a favoured ship configuration for later review.
The selection of a store is generated randomly when a system is visited. If a save is stored immediately before jumping to a system with a store in it, it is possible to load this save as many times as necessary to find an item of choice. This tactic cannot be used to affect the outcomes of event choices, which seem to be pre-determined when a sector is first visited.
Powerlevel Crew[edit]
Crew members gain skills when in combat.[1] If an enemy ship can not penetrate one's shields and can't do hull damage, you can stay in combat indefinitely (unless they jump). This allows the opportunity to train crew members to maximum skill.
- ↑http://www.reddit.com/r/ftlgame/comments/zvyng/powerleveling_crew_members
Superluminal communication is a hypothetical process in which information is sent at faster-than-light (FTL) speeds. The current scientific consensus is that faster-than-light communication is not possible, and to date it has not been achieved in any experiment.
Ftl Faster Than Light Browser
Superluminal communication is impossible[1] because, in a Lorentz-invariant theory, it could be used to transmit information into the past. This contradicts causality and leads to logical paradoxes.[2]
A number of theories and phenomena related to superluminal communication have been proposed or studied, including tachyons, quantum nonlocality, and wormholes.
Proposed mechanisms[edit]
Tachyons[edit]
Tachyonic particles are hypothetical particles that travel faster than light. These would allow superluminal communication, and for this reason are widely believed not to exist.[2] By contrast, tachyonic fields - quantum fields with imaginary mass - certainly do exist, and exhibit superluminal group velocity under some circumstances. However, such fields have luminal signal velocity and do not allow superluminal communication.[3]
Quantum nonlocality[edit]
Quantum mechanics is non-local in the sense that distant systems can be entangled. Entangled states lead to correlations in the results of otherwise random measurements, even when the measurements are made nearly simultaneously and at far distant points. The impossibility of superluminal communication led Einstein, Podolsky, and Rosen to propose that quantum mechanics must be incomplete (see EPR paradox).
However, it is now well understood that quantum entanglement does not allow any influence or information to propagate superluminally. Technically, the microscopic causality postulate of axiomatic quantum field theory implies the impossibility of superluminal communication using any phenomena whose behavior can be described by orthodox quantum field theory.[4] A special case of this is the no-communication theorem, which prevents communication using the quantum entanglement of a composite system shared between two spacelike-separated observers. Some authors have argued that using the no-communication theorem to deduce the impossibility of superluminal communication is circular, since the no-communication theorem assumes that the system is composite.[5]
Wormholes[edit]
If wormholes are possible, then ordinary subluminal methods of communication could be sent through them to achieve superluminal transmission speeds. Considering the immense energy that current theories suggest would be required to open a wormhole large enough to pass spacecraft through, it may be that only atomic-scale wormholes would be practical to build, limiting their use solely to information transmission. Some hypotheses of wormhole formation would prevent them from ever becoming 'timeholes', allowing superluminal communication without the additional complication of allowing communication with the past.[citation needed]
Fictional devices[edit]
Ftl Faster Than Light Cheats
Ultrawave and hyperwave[edit]
The terms 'ultrawave' and 'hyperwave' have been used by several authors, often interchangeably, to denote faster-than-light communications. Examples include:
- E. E. Smith used the term 'ultrawave' in his Lensman series, for waves which propagated through a sub-ether and could be used for weapons, communications, and other applications.
- In Isaac Asimov's Foundation series, 'ultrawave' and 'hyperwave' are used interchangeably to represent a superluminal communications medium. The hyperwave relay also features.
- In the Star Trek universe, subspace carries faster-than-light communication (subspace radio) and travel (warp drive).
- The Cities in Flight series by James Blish featured ultrawave communications which used the known phenomenon of phase velocity to carry information, a property which in fact is impossible. The limitations of phase velocity beyond the speed of light later led him to develop his Dirac communicator.
- Larry Niven used hyperwave in his Known Space series as the term for an FTL method of communication. Unlike the hyperdrive that moved ships at a finite FTL speed, hyperwave was essentially instantaneous.
- In Richard K. Morgan's Takeshi Kovacs novels human colonies on distant planets maintain contact with earth and each other via hyperspatial needlecast, a technology which moves information '..so close to instantaneously that scientists are still arguing about the terminology'.
Tachyon-like[edit]
The Dirac communicator features in several of the works of James Blish, notably his 1954 short story 'Beep'. As alluded to in the title, any active device received the sum of all transmitted messages in universal space-time, in a single pulse, so that demultiplexing yielded information about the past, present, and future.
Ansible[edit]
A later device was the ansible coined by Ursula K. Le Guin and used extensively in her Hainish cycle. Like Blish's device it provided instantaneous communication, but without the inconvenient beep.
The ansible is also a major plot element, nearly a MacGuffin, in Elizabeth Moon's Vatta's War series. Much of the story line revolves around various parties attacking or repairing ansibles, and around the internal politics of ISC (InterStellar Communications), which holds a monopoly on the ansible technology.[6]
Quantum entanglement[edit]
- In Ernest Cline's novel Armada, alien invaders possess technology for instant 'quantum communication' with unlimited range. Humans reverse engineer the device from captured alien technology.[7]
- In the Mass Effect series of video games, instantaneous communication is possible using quantum-entanglement communicators placed in the communications rooms of starships.
- In the Avatar continuity, faster-than-light communication via a subtle control over the state of entangled particles is possible, but for practical purposes extremely slow and expensive: at a transmission rate of three bits of information per hour and a cost of $7,500 per bit, it is used for only the highest priority messages.[8]
- Charles Stross's books Singularity Sky and Iron Sunrise make use of 'causal channels' which use entangled particles for instantaneous two-way communication. The technique has drawbacks in that the entangled particles are expendable and the use of faster-than-light travel destroys the entanglement, so that one end of the channel must be transported below light speed. This makes them expensive and limits their usefulness somewhat.
- In Liu Cixin's novel The Three-Body Problem, the alien Trisolarans, while preparing to invade the Solar System, use a device with Ansible characteristics to communicate with their collaborators on Earth in real time. Additionally, they use spying/sabotaging devices called 'Sophons' on Earth which by penetration can access any kind of electronically saved and visual information, interact with electronics, and communicate results back to Trisolaris in real-time via quantum entanglement. The technology used is 'single protons that have been unfolded from eleven space dimensions to two dimensions, programmed, and then refolded' and thus Sophons remain undetectable for humans.
Psychic links[edit]
Psychic links, generally considered to belong to pseudoscience,[9][10] have been described as explainable by physical principles or unexplained, but they are claimed to operate instantaneously over large distances.
In the Stargate television series, characters are able to communicate instantaneously over long distances by transferring their consciousness into another person or being anywhere in the universe using 'Ancient communication stones'. It is not known how these stones operate, but the technology explained in the show usually revolves around wormholes for instant teleportation, faster-than-light, space-warping travel, and sometimes around quantum multiverses.
In Robert A. Heinlein's Time for the Stars, twin telepathy was used to maintain communication with a distant spaceship.
Peter F. Hamilton's Void Trilogy features psychic links between the multiple bodies simultaneously occupied by some characters.
Other devices[edit]
Similar devices are present in the works of numerous others, such as Frank Herbert[11] and Philip Pullman, who called his a lodestone resonator.[12]
Anne McCaffrey's Crystal Singer series posited an instantaneous communication device powered by rare 'Black Crystal' from the planet Ballybran. Black Crystals cut from the same mineral deposit could be 'tuned' to sympathetically vibrate with each other instantly, even when separated by interstellar distances, allowing instantaneous telephone-like voice and data communication. Similarly, in Gregory Keyes' series The Age of Unreason, 'aetherschreibers' use two halves of a single 'chime' to communicate, aided by scientific alchemy.[13] While the speed of communication is important, so is the fact that the messages cannot be overheard except by listeners with a piece of the same original crystal.
Stephen R. Donaldson, in his Gap cycle, proposed a similar system, Symbiotic Crystalline Resonance Transmission, clearly ansible-type technology but very difficult to produce and limited to text messages.
In the story 'With Folded Hands' (1947), by Jack Williamson, instant communication and power transfer through interstellar space is possible with something referred to as rhodomagnetic waves.
In Ivan Yefremov's 1957 novel Andromeda Nebula, a device for instant transfer of information and matter is made real by using 'bipolar mathematics' to explore use of anti-gravitational shadow vectors through a zero field and the antispace, which enables them to make contact with the planet of Epsilon Tucanae.
In Cordwainer Smith's Instrumentality novels and stories, interplanetary and interstellar communication is normally relayed from planet to planet, presumably at superluminal speed for each stage (at least between solar systems) but with a cumulative delay. For urgent communication there is the 'instant message', which is effectively instantaneous but very expensive.[14]
In Howard Taylor's web comic series Schlock Mercenary, superluminal communication is performed via the hypernet, a galaxy-spanning analogue to the internet. Through the hypernet, communications and data are routed through nanoscopic wormholes, using conventional electromagnetic signals.
See also[edit]
References[edit]
- ^Perkowitz, Sidney (2011). Slow Light: Invisibility, Teleportation and Other Mysteries of Light. World Scientific. p. 108. ISBN978-1-84816-753-7.Extract of page 108
- ^ abTipler, Paul A.; Llewellyn, Ralph A. (2008). Modern Physics (5th ed.). New York: W.H. Freeman & Co. p. 54. ISBN978-0-7167-7550-8.
.. so existence of particles v > c .. Called tachyons .. would present relativity with serious .. problems of infinite creation energies and causality paradoxes.
- ^Lisa Randall, Warped Passages: Unraveling the Mysteries of the Universe's Hidden Dimensions, p.286: 'People initially thought of tachyons as particles travelling faster than the speed of light..But we now know that a tachyon indicates an instability in a theory that contains it. Regrettably for science fiction fans, tachyons are not real physical particles that appear in nature.'
- ^Eberhard, Phillippe H.; Ross, Ronald R. (1989), 'Quantum field theory cannot provide faster than light communication', Foundations of Physics Letters, 2 (2): 127–149, Bibcode:1989FoPhL..2.127E, doi:10.1007/BF00696109, S2CID123217211
- ^Peacock, K.A.; Hepburn, B. (1999). 'Begging the Signaling Question: Quantum Signaling and the Dynamics of Multiparticle Systems'. Proceedings of the Meeting of the Society of Exact Philosophy. arXiv:quant-ph/9906036. Bibcode:1999quant.ph.6036P.
- ^Moon, Elizabeth (September 2004). Trading in Danger (mass ppb. ed.). Del Rey. p. 111. ISBN0-345-44761-1.
Attack on instersystem ansibles is just..just unthinkable
- ^Benjamin, Garfield (2016). The Cyborg Subject: Reality, Consciousness, Parallax. https://books.google.com.au/books?isbn=1137584491: Palgrave Macmillan. p. 28. ISBN978-1-137-58448-9.CS1 maint: location (link)
- ^James Cameron's Avatar: An Activist Survival Guide – pg 156-157
- ^Hines, Terence. (2003). Pseudoscience and the Paranormal. Prometheus Books. pp. 117–145. ISBN1-57392-979-4
- ^Diaconis, Persi. (1978). Statistical Problems in ESP Research. Science New Series, Vol. 201, No. 4351. pp. 131–136.
- ^Herbert, Frank (April 1970) [1970]. The Whipping Star. Worlds of If magazine.
- ^Pullman, Philip (2 October 2001) [2000]. The Amber Spyglass (His Dark Materials, 3. mass pbk. ed.). New York: Del Rey. p. 156. ISBN0-345-41337-7.
Well, in our world there is a way of taking a common lodestone and entangling all its particles, and then splitting it in two so that both parts resonate together.
- ^Keyes, J. Gregory (4 March 2009). The Shadows of God. Random House LLC. ISBN9780307559609. Retrieved 15 March 2014.
My aetherschreiber was lost when the Coweta captured us.
- ^Smith, Cordwainer. 'On the Storm Planet' (February 1965), Chap. XII, pp. 148–149 in: Dozois, Gardner, ed. (28 October 2014). Modern Classic Short Novels Of Science Fiction. New York: St. Martin's Press. pp. 94–163. ISBN9781466884472. Retrieved 14 August 2015.
The communicator was the kind they mount in planoforming ships right beside the pilot. The rental on one of them was enough to make any planetary government reconsider its annual budget. .. She pressed a button. 'Instant message.' .. Casher, knowing the prices of this kind of communication, almost felt that he could see the arterial spurt of money go out of Henriada's budget as the machines reached across the galaxy, found Mizzer and came back with the answer.